Although averted with the playable races this time around, it's played straight with some units, which can be "Dedicated To Evil" or "Dedicated to Good".One of these skills attaches the aforementioned "Dedicated to Evil" trait to every unit in your army, including ones normally Dedicated to Good! Also played straight with the Shadowborn specialization introduced in Eternal Lords, due to having skills that are inherently evil in nature, and providing bonuses for having an evil alignment.On the evil side, this is creatures like Kobolds, Hellhounds, Archon Revenants and most other kinds of Undead, many kinds of monsters like Cockatrices and Dire Penguins, and Obsidian Dragons. Neutral leaders can still use them if they're careful, but leaders of opposed alignments will need to use some really tricky maneuvering to keep them from deserting. In practice what this means is that they suffer morale penalties when recruited by leaders who don't match their alignment. Reduced accuracy due to distance or the target being obscured generally just translates to a reduced damage output. Mechanically, all attacks in the game could be considered to be this due to the overall lack of hit/miss chances (Halflings' Luck trait notwithstanding).The Seeker Enchantment combat spell in the Air specialization can be used to grant this ability to any ranged attacker in an army. Always Accurate Attack: Goblin swarm darters fire living "mosquito darts" that ignore penalties from line-of-sight or long range, meaning they'll always deal their full (if modest) damage.
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